Upskilling school staff responsible for psychological and social support to identify, report and prevent “Gaming Disorders”

Project Reference: 2023-1-DE03-KA220-SCH-000160768

Objectives

This project aims to provide teachers and educational staff with competencies and tools to address the challenges that arise from digital transformation, focusing on Gaming Disorders. It aims to educate youngsters on how to build their digital/virtual identity and distinguish it from their real identity, whilst also educating them on how to build a healthy relationship with online gaming and the use of the internet.

Activities

This project aims to develop and implement an evidence-based pedagogical program aimed at all educational staff in order to better prepare them to prevent, identify and report risk behaviour and the newly declared disorder, GD. By preparing pedagogical materials and organising a sensibilization campaign directed at students, the project will create awareness for responsible internet use amongst school communities, educating youngsters on how to create healthy online habits.

Impact

The project will have as main results a publication entitled “Epidemiology of Gaming Disorders in the Schools: its impact and socio-pedagogical suggestions on how to address it”, based on a desk research study, questionnaires, interviews and roundtable discussions; a psycho-pedagogical guide for teachers and other educators, for them to be able to prevent, identify and report GD; and pedagogical materials aimed at promoting awareness campaigns about GD, its dangers and preventive measures.

 

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.